#include #include #include #include "dat.h" #include "fns.h" static Image* pad; static Image* icache[3][600]; static void padresize(Rdp*); static void drawupd1(Rdp*,Imgupd*); extern /* load.c */ int loadbmp(Image*,Rectangle,uchar*,int,uchar*); int loadrle(Image*,Rectangle,uchar*,int,uchar*); static int depth2chan(int depth) { int chan; switch(depth){ default: sysfatal("Unsupported remote color depth: %uhd\n", depth); case 8: chan = CMAP8; break; case 15: chan = RGB15; break; case 16: chan = RGB16; break; case 24: chan = RGB24; break; case 32: chan = XRGB32; break; } return chan; } void initscreen(Rdp* c) { if(initdraw(drawerror, nil, c->label) < 0) sysfatal("initdraw: %r"); display->locking = 1; unlockdisplay(display); c->ysz = Dy(screen->r); c->xsz = (Dx(screen->r) +3) & ~3; } void drawimgupdate(Rdp *c, Share* s) { int (*getupd)(Imgupd*, uchar*, uint); uchar* p, *ep; int n, nr; Imgupd u; switch(s->type){ default: sysfatal("drawimgupdate: bad s->type"); case ShUimg: getupd = getimgupd; break; case ShUorders: getupd = getfupd; break; } p = s->data; ep = s->data + s->ndata; nr = s->nr; if(display->locking) lockdisplay(display); while(p0){ if((n = getupd(&u, p, ep-p)) < 0) sysfatal("getimgupd: %r"); drawupd1(c, &u); p += n; nr--; } flushimage(display, 1); if(display->locking) unlockdisplay(display); } static void padresize(Rdp* c) { Rectangle rs; int chan; rs = rectaddpt(Rpt(ZP, Pt(c->xsz+4, c->ysz+4)), screen->r.min); if(pad==nil || eqrect(pad->r, rs) == 0){ chan = depth2chan(c->depth); freeimage(pad); pad = allocimage(display, rs, chan, 0, DNofill); if(pad==nil) sysfatal("drawimgupdate: %r"); } } static void imgupd(Rdp* c, Imgupd* up) { Rectangle r; int (*loadfn)(Image*,Rectangle,uchar*,int,uchar*); padresize(c); // BUG call elsewhere - whenever c->xsz changes if(up->depth != pad->depth) sysfatal("bad image depth"); loadfn = loadbmp; if(up->compressed) loadfn = loadrle; r = rectaddpt(Rect(up->x, up->y, up->x+up->xsz, up->y+up->ysz), screen->r.min); if(loadfn(pad, r, up->bytes, up->nbytes, c->cmap) < 0) sysfatal("drawimgupdate: %r"); r = rectaddpt(Rect(up->x, up->y, up->xm+1, up->ym+1), screen->r.min); draw(screen, r, pad, nil, r.min); } static void scrblt(Rdp* c, Imgupd* up) { Rectangle r; Point p; USED(c); r = rectaddpt(Rect(up->x, up->y, up->x+up->xsz, up->y+up->ysz), screen->r.min); p = addpt(Pt(up->sx, up->sy), screen->r.min); draw(screen, r, screen, nil, p); } static void memblt(Rdp* c, Imgupd* up) { Image* img; Rectangle clipr, r; Point pt; USED(c); if(up->cid >= nelem(icache) || up->coff >= nelem(*icache)){ fprint(2, "drawmemimg: bad cache spec [%d %d]\n", up->cid, up->coff); return; } img = icache[up->cid][up->coff]; if(img == nil){ fprint(2, "drawmemimg: empty cache entry cid %d coff %d\n", up->cid, up->coff); return; } if(up->clip){ clipr = Rect(up->cx, up->cy, up->cx+up->cxsz, up->cy+up->cysz); replclipr(screen, screen->repl, rectaddpt(clipr, screen->r.min)); } r = Rect(up->x, up->y, up->xm+1, up->ym+1); r = rectaddpt(r, screen->r.min); pt = Pt(up->sx, up->sy); draw(screen, r, img, nil, pt); if(up->clip) replclipr(screen, screen->repl, screen->r); } static void cacheimg(Rdp* c, Imgupd* u) { int (*loadfn)(Image*,Rectangle,uchar*,int,uchar*); int chan; Image* img; Rectangle r; loadfn = loadbmp; if(u->compressed) loadfn = loadrle; r = Rect(0, 0, u->xsz, u->ysz); if(u->cid >= nelem(icache) || u->coff >= nelem(*icache)) sysfatal("cacheimg: bad cache spec [%d %d]", u->cid, u->coff); img = icache[u->cid][u->coff]; if(img==nil || eqrect(img->r, r)==0){ chan = depth2chan(c->depth); freeimage(img); img = allocimage(display, r, chan, 0, DNofill); if(img == nil) sysfatal("cacheimg: %r"); icache[u->cid][u->coff] = img; } if(loadfn(img, r, u->bytes, u->nbytes, c->cmap) < 0) sysfatal("loadmemimg: %r"); } static void cachecmap(Rdp* c, Imgupd* up) { /* BUG: who cares? */ USED(c); USED(up); } static void drawupd1(Rdp* c, Imgupd* up) { switch(up->type){ case Ubitmap: imgupd(c, up); break; case Uscrblt: scrblt(c, up); break; case Umemblt: memblt(c, up); break; case Ucacheimg: cacheimg(c, up); break; case Umcache: cachecmap(c, up); break; } }