#include #include #include #include /* for screen->r and geometry */ #include "dat.h" #include "fns.h" enum { MouseMove= 0x0800, MouseB1= 0x1000, MouseB2= 0x2000, MouseB3= 0x4000, MouseB4= 0x0280, MouseB5= 0x0380, MouseBdown= 0x8000, }; static void sendmouse1(Rdp* c, Mouse m, int f) { act(c, m.msec, InputMouse, f, m.xy.x, m.xy.y); } void sendmouse(Rdp* c, Mouse m) { static Mouse o; int down; int chg; m.xy = subpt(m.xy, screen->r.min); switch(m.buttons){ case 8: sendmouse1(c, m, MouseB4|MouseBdown); sendmouse1(c, m, MouseB4); return; case 16: sendmouse1(c, m, MouseB5|MouseBdown); sendmouse1(c, m, MouseB5); return; } if(!eqpt(m.xy, o.xy)) sendmouse1(c, m, MouseMove); chg = m.buttons ^ o.buttons; if(chg&1){ down = (m.buttons&1)? MouseBdown : 0; sendmouse1(c, m, MouseB1|down); } if(chg&2){ down = (m.buttons&2)? MouseBdown : 0; sendmouse1(c, m, MouseB3|down); } if(chg&4){ down = (m.buttons&4)? MouseBdown : 0; sendmouse1(c, m, MouseB2|down); } o = m; }