#include #include #include #include #include enum { VISIBLE = 1, CURRENT = 2, }; typedef struct Win Win; struct Win { int n; int dirty; int state; char *label; Rectangle r; }; Reprog *exclude = nil; Win *win; int nwin; int mwin; int onwin; int rows, cols; Image *back; Image *text; Image *statecol[4]; enum { PAD = 3, MARGIN = 5 }; void* erealloc(void *v, ulong n) { v = realloc(v, n); if(v == nil) sysfatal("out of memory reallocating %lud", n); return v; } void* emalloc(ulong n) { void *v; v = malloc(n); if(v == nil) sysfatal("out of memory allocating %lud", n); memset(v, 0, n); return v; } char* estrdup(char *s) { int l; char *t; if (s == nil) return nil; l = strlen(s)+1; t = emalloc(l); memcpy(t, s, l); return t; } int readfile(char *buf, int nbuf, char *file, ...) { va_list arg; int n, fd; va_start(arg, file); vsnprint(buf, nbuf, file, arg); va_end(arg); if((fd = open(buf, OREAD)) < 0){ buf[0] = 0; return -1; } n = read(fd, buf, nbuf-1); close(fd); if(n < 0){ buf[0] = 0; return -1; } buf[n] = 0; return n; } void refreshwin(void) { char label[128], wctl[128], *tok[8]; int i, fd, n, nr, nw, state; static int mywinid = -1; Dir *pd; if(mywinid < 0){ if(readfile(wctl, sizeof(wctl), "/dev/winid") > 0) mywinid = atoi(wctl); } if((fd = open("/dev/wsys", OREAD)) < 0) return; nw = 0; /* i'd rather read one at a time but rio won't let me */ while((nr=dirread(fd, &pd)) > 0){ for(i=0; i= mwin){ mwin += 8; win = erealloc(win, mwin*sizeof(win[0])); } win[nw].n = n; win[nw].label = estrdup(label); win[nw].state = state; win[nw].dirty = 1; win[nw].r = Rect(0,0,0,0); nw++; } free(pd); } while(nwin > nw) free(win[--nwin].label); nwin = nw; close(fd); } void drawnowin(int i) { Rectangle r; r = Rect(0,0,(Dx(screen->r)-2*MARGIN+PAD)/cols-PAD, font->height); r = rectaddpt(rectaddpt(r, Pt(MARGIN+(PAD+Dx(r))*(i/rows), MARGIN+(PAD+Dy(r))*(i%rows))), screen->r.min); draw(screen, insetrect(r, -1), back, nil, ZP); } void drawwin(int i) { draw(screen, win[i].r, statecol[win[i].state], nil, ZP); _string(screen, addpt(win[i].r.min, Pt(2,0)), text, ZP, font, win[i].label, nil, strlen(win[i].label), win[i].r, nil, ZP, SoverD); border(screen, win[i].r, 1, text, ZP); win[i].dirty = 0; } int geometry(void) { int i, ncols, z; Rectangle r; z = 0; rows = (Dy(screen->r)-2*MARGIN+PAD)/(font->height+PAD); if(rows*cols < nwin || rows*cols >= nwin*2){ ncols = nwin <= 0 ? 1 : (nwin+rows-1)/rows; if(ncols != cols){ cols = ncols; z = 1; } } r = Rect(0,0,(Dx(screen->r)-2*MARGIN+PAD)/cols-PAD, font->height); for(i=0; ir.min); return z; } void redraw(Image *screen, int all) { int i; all |= geometry(); if(all) draw(screen, screen->r, back, nil, ZP); for(i=0; iblack; text = display->white; statecol[0] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x333333FF); statecol[1] = back; statecol[2] = back; statecol[3] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x999999FF); for(i=0; i